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Read the full story at Wired.

 
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PostPosted: Thu 4:03, 01 Aug 2013    Post subject: Read the full story at Wired.

The Prototype That Inspired Super Mario Bros. 2 Alexis C. Madrigal Apr 3 2011,[link widoczny dla zalogowanych], 10:38 PM ET Tweet More Email Print Wired's Chris Kohler dug up a fantastic piece of videogame history, detailing how a failed prototype became the basis for the megahit Super Mario Bros. 2. If you played this game obsessively for some period of your life, you owe it to yourself to know its provenance.Super Mario Bros. 2's long, strange trip to the top of the charts in 1988 began with a prototype videogame that failed miserably.The 8-bit classic,[link widoczny dla zalogowanych], which became a massive hit for the Nintendo Entertainment System,[link widoczny dla zalogowanych], grew out of a mock-up of a vertically scrolling, two-player, cooperative-action game, Super Mario Bros. 2 director Kensuke Tanabe told Wired.com in an interview at this year's Game Developers Conference.The prototype, worked up by SRD,[link widoczny dla zalogowanych], a company that programmed many of Nintendo's early games, was intended to show how a Mario-style game might work if the players climbed up platforms vertically instead of walking horizontally,[link widoczny dla zalogowanych], said Tanabe."The idea was that you would have people vertically ascending,[link widoczny dla zalogowanych], and you would have items and blocks that you could pile up to go higher,[link widoczny dla zalogowanych] online, or you could grab your friend that you were playing with and throw them to try and continue to ascend," Tanabe said. Unfortunately, "the vertical-scrolling gimmick wasn't enough to get us interesting gameplay."Read the full story at Wired.

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